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Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3
Louise Reader
Read on Louise Reader App.
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games.
With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.
Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game.
What You'll Learn
Who This Book Is For
Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.
Les livres numériques peuvent être téléchargés depuis l'ebookstore Numilog ou directement depuis une tablette ou smartphone.
PDF : format reprenant la maquette originale du livre ; lecture recommandée sur ordinateur et tablette EPUB : format de texte repositionnable ; lecture sur tous supports (ordinateur, tablette, smartphone, liseuse)
DRM Adobe LCP
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Andrés Cruz Yoris has over 10 years experience in development of web applications. His IT background includes PHP and Python, client-side technologies such as HTML, JavaScript, CSS, Vue, and server-side technologies such as Laravel, Flask, Django, and CodeIgniter. He is also a developer in Android Studio, xCode, and Flutter, specializing in the creation of native applications for Android and iOS.
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