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Facial Modeling and Animation Done Right
Louise Reader
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If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
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