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This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of...
Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art. The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing...
Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A path tracer implementation will be presented to cover the practical side. We will present main intersection routines and then explain...
Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, "How do they do that?" If so, then you've...
How can machines truly “see” and understand the three-dimensional world around them? This book takes readers to the frontier of 3D data analysis, offering a compelling exploration of how deep learning transforms raw point clouds into structured, actionable...
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts. GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games....
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the...
Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker...
A step-by-step guide to the core features of Photoshop Elements, one of the world's most accessible photo-editing apps for non-pros In Photoshop Elements For Dummies, an experienced team of design professionals walks you through the beginner-friendly photo editing tool...
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer...
This open access book presents the fundamental methods and applications of GNSS-reflected signal reception processing. On the basis of systematic analysis of GNSS signals, it delves into the typical characteristics of signals after reflection, discussing the software...
Gain in-depth knowledge of Premiere Pro, and learn how the software “thinks.” You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter...
This book provides a comprehensive overview of the principles underlying mechanical and electromagnetic fields and waves, followed by an introduction to the fundamental theories of analog and digital image acquisition and processing. It explores advanced techniques for...
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage...
Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in...
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately...
Explore your creative side using a combination of vector and raster (pixilated) layers and brushes with Adobe Fresco to create your digital painting effects, enhance your designs, or create a simple GIF animation. Fresco is a unique drawing application added to the...
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations. Detailing everything from collision...
This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In...
Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and...
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