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All ebooks in the collection "Advances in Game-Based Learning" - Springer


14  Book(s)
Download this eBook Smart Pedagogy of Game-based Learning
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Smart Pedagogy of Game-based Learning


Linda Daniela


This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The...

Publication date: 2021-09-11
Format: PDF, ePub
Publisher: Springer
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£129,50
Download this eBook Game-based Learning Across the Disciplines
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Game-based Learning Across the Disciplines


Carmela Aprea , Dirk Ifenthaler


The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across...

Publication date: 2021-08-02
Format: PDF, ePub
Publisher: Springer
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£109,50
Download this eBook Games and Simulations in Teacher Education
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Games and Simulations in Teacher Education


Elizabeth Bradley


This book includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need...

Publication date: 2020-12-07
Format: PDF, ePub
Publisher: Springer
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£119,50
Download this eBook Game-Based Assessment Revisited
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Game-Based Assessment Revisited


Dirk Ifenthaler , Yoon Jeon Kim


The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments....

Publication date: 2019-11-05
Format: PDF, ePub
Publisher: Springer
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£139,50
Download this eBook Interdisciplinary Design of Game-based Learning Platforms
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Interdisciplinary Design of Game-based Learning Platforms


Kathleen M. Clark , Gordon Erlebacher , Fengfeng Ke , Valerie Shute


This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing...

Publication date: 2018-12-07
Format: PDF, ePub
Publisher: Springer
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£89,50
Download this eBook Gamification in Learning and Education
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Gamification in Learning and Education


John Burton , Sangkyun Kim , Barbara Lockee , Kibong Song


This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn...

Publication date: 2017-09-19
Format: PDF, ePub
Publisher: Springer
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£139,50
Download this eBook Learning Games
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Learning Games


Greg Jones , Scott J. Warren


This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games...

Publication date: 2017-06-16
Format: PDF, ePub
Publisher: Springer
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£69,99
Download this eBook Educational Games for Soft-Skills Training in Digital Environments
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Educational Games for Soft-Skills Training in Digital Environments


Collectif


The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and...

Publication date: 2016-12-14
Format: PDF, ePub
Publisher: Springer
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£109,50
Download this eBook Instructional Techniques to Facilitate Learning and Motivation of Serious Games
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Instructional Techniques to Facilitate Learning and Motivation of Serious Games


Herre Van Oostendorp , Pieter Wouters


The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts.The contributing...

Publication date: 2016-10-31
Format: PDF, ePub
Publisher: Springer
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£119,50
Download this eBook Game-Based Learning Across the Lifespan
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Game-Based Learning Across the Lifespan


Collectif


The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL...

Publication date: 2016-10-22
Format: PDF, ePub
Publisher: Springer
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£99,50
Download this eBook A Guide to Designing Curricular Games
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A Guide to Designing Curricular Games


Janna Jackson Kellinger , Janna Jackson Kellinger


This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the...

Publication date: 2016-10-19
Format: PDF, ePub
Publisher: Springer
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£129,50
Download this eBook Choosing and Using Digital Games in the Classroom
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Choosing and Using Digital Games in the Classroom


Katrin Becker


This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods...

Publication date: 2016-09-29
Format: PDF, ePub
Publisher: Springer
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£69,99
Download this eBook Describing and Studying Domain-Specific Serious Games
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Describing and Studying Domain-Specific Serious Games


Jan Elen , Erno Lehtinen , Joke Torbeyns


This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these...

Publication date: 2015-09-14
Format: PDF, ePub
Publisher: Springer
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£44,99
Download this eBook Serious Games Analytics
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Serious Games Analytics


Dirk Ifenthaler , Christian Sebastian Loh , Yanyan Sheng


This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research...

Publication date: 2015-06-13
Format: PDF, ePub
Publisher: Springer
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£159,50

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