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All ebooks in the collection "International Series on Computer, Entertainment and Media Technology" - Springer


14  Book(s)
Download this eBook The Structure of Game Design
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The Structure of Game Design


Wallace Wang


The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By...

Publication date: 2023-06-19
Format: PDF, ePub
Publisher: Springer
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£49,99
Download this eBook Games and Narrative: Theory and Practice
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Games and Narrative: Theory and Practice


Barbaros Bostan


This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section...

Publication date: 2021-12-07
Format: PDF, ePub
Publisher: Springer
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£149,50
Download this eBook Machine Learning for Authorship Attribution and Cyber Forensics
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Machine Learning for Authorship Attribution and Cyber Forensics


Mourad Debbabi , Benjamin C. M. Fung , Farkhund Iqbal


The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with...

Publication date: 2020-12-04
Format: PDF, ePub
Publisher: Springer
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£139,50
Download this eBook Game User Experience And Player-Centered Design
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Game User Experience And Player-Centered Design


Barbaros Bostan


This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first...

Publication date: 2020-04-06
Format: PDF, ePub
Publisher: Springer
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£149,50
Download this eBook Online Film Production in China Using Blockchain and Smart Contracts
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Online Film Production in China Using Blockchain and Smart Contracts


Patrice Poujol


This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected...

Publication date: 2019-03-04
Format: PDF, ePub
Publisher: Springer
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£139,50
Download this eBook Behavior Engineering and Applications
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Behavior Engineering and Applications


Chi-Hung Chi , Patrick C. K. Hung , Raymond Wong


Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues  for researchers and students working in computer science and engineering, and...

Publication date: 2018-07-10
Format: PDF
Publisher: Springer
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£89,50
Download this eBook Emotion in Video Game Soundtracking
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Emotion in Video Game Soundtracking


Duncan Williams , Newton Lee


This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in...

Publication date: 2018-02-09
Format: PDF
Publisher: Springer
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£109,50
Download this eBook Computing in Smart Toys
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Computing in Smart Toys


Patrick C. K. Hung , Jeff K.T. Tang


The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is...

Publication date: 2017-08-10
Format: PDF, ePub
Publisher: Springer
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£89,50
Download this eBook Information Systems and Management in Media and Entertainment Industries
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Information Systems and Management in Media and Entertainment Industries


Artur Lugmayr , Katarina Stanoevska , Emilija Stojmenova , Robert Wellington


This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around...

Publication date: 2017-01-03
Format: PDF, ePub
Publisher: Springer
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£119,50
Download this eBook Gamer Psychology and Behavior
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Gamer Psychology and Behavior


Barbaros Bostan


This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming...

Publication date: 2016-06-13
Format: ePub
Publisher: Springer
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£89,50
Download this eBook Big Data Applications and Use Cases
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Big Data Applications and Use Cases


Patrick C. K. Hung


This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more...

Publication date: 2016-05-18
Format: ePub
Publisher: Springer
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£89,50
Download this eBook Interactivity, Collaboration, and Authoring in Social Media
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Interactivity, Collaboration, and Authoring in Social Media


Krystina Madej


This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels –...

Publication date: 2016-01-22
Format: PDF, ePub
Publisher: Springer
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£44,99
Download this eBook Mobile Services for Toy Computing
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Mobile Services for Toy Computing


Patrick C. K. Hung


The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing.The book will provide clear proof that mobile technologies are playing an increasingly important and critical...

Publication date: 2015-08-24
Format: PDF, ePub
Publisher: Springer
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£44,99
Download this eBook Transforming Learning and IT Management through Gamification
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Transforming Learning and IT Management through Gamification


Edmond C. Prakash , Madhusudan Rao


This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its...

Publication date: 2015-08-07
Format: PDF, ePub
Publisher: Springer
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£35,99

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