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This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental studies while increasing their quality and...
This monograph focuses on the design of personalized and adaptive online interactive learning environment (OILE) to enhance students’ learning in and about complex dynamic systems (CDS). Numerous studies show that students experience difficulties when...
This book examines the theoretical basis of one of the functional layers—the message layer—of an architectural theory of instructional design. The architectural theory (Gibbons, 2003; Gibbons & Rogers, 2009; Gibbons, 2014) identifies seven functions carried out during...
This book presents a tool to determine e-learning readiness in workplace organizations. It offers a case study of the design and development process and outlines factors to be taken into account to determine e-learning readiness. It details the four objectives of this...
This brief will examine and explore some tools and techniques that can be used to develop interfaces for learning environments. Interface design has been a topic in software engineering for many years. The advent of graphical user interfaces has created many remedies...
Today, K-12 practitioners are challenged to become educational innovators. Yet, little is available to the practitioner to guide their reflection about the design, development, and implementation of these innovations in their own practice. This brief approaches...
This innovative brief provides guidance on promoting reflection in situated learning by incorporating mindfulness strategies, tapping into a surge of research interest in exploring mindfulness as an instructional strategy associated with positive learning outcomes. It...
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than...
This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information mapping) to help visualize how a learning environment will work. Such tools were originally developed for use by...
?This book focuses on rethinking creativity for 21st century education. The specific emphasis examines the way that creativity spans disciplines, through a set of common thinking skills that the most accomplished thinkers in any field use. These seven...
This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also...
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional...
This brief describes the evolutionary and global impact of the techno-social transformation on learning technologies in terms of emerging pedagogical frameworks and applications. it provides examples of such applications in higher education, K-12, and the workplace,...
This book provides a comprehensive analysis of cutting edge research studies on contemporary instructional design practices. Written for instructional designers, instructional technologists and researchers in the field, it provides state of the art, practically focused...
As colleges, universities and other learning institutions explore teaching and learning through online environments, online communities of practice may provide solutions to organizational and professional development needs. The purpose of this book is to develop a set...
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