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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food...
In urban analytics, ‘crowding’ implies the spatiotemporal distributional unevenness of people’s stays and flows in middle-scale urban spaces, and has since become an emerging keyword, attracting not only practical interests but also research interests, especially...
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming...
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